WashingtonPost.com: Director of Undergraduate Admission Erika Vardaro is featured in The Answer Sheet blog answering these questions about college essay writing: What Should Students Never Write in Their Essay? Do Colleges Want Well-Rounded Students Or Those With a Passion? (November 3, 2009)
Selected Research 2007-2008
Note: CEUs: 1.4
Designing usable products and an effective user experience requires an understanding of the human behaviors underlying the user's interaction with the product or service. Human Factors in Information Design introduces you to the applied theories relevant to the design of information products, systems, user interface designs and the larger user experience. This course is particularly relevant to those working with critical applications, diverse user populations, and new technologies. Foundations in Human Factors helps you design applications compatible with the the user's goals and the strengths and weaknesses of the user's perceptual and cognitive processing systems. This course helps you to anticipate user requirements before product development, to explain the user's performance during usability and prototype testing, and to foster a smooth transition for users facing new technologies or information.
Note: CEUs: 1.2
Paper prototyping is an effective and reputable method for developing a user interface. Appropriate for both software and web sites, paper prototyping allows the development team to create, test and refine a user interface before investing the effort needed to implement it. In this course, you gain hands-on experience in creating a paper prototype, including how to simulate various kinds of interface elements and interactions. You'll learn the kinds of problems that paper prototyping can (and can't) find and how to determine the situations in which it's appropriate. We also cover the practical aspects of paper prototyping during the development process, such as scheduling the activities, and tips for introducing the technique in your organization.
Note: CEUs: 1.2
When HTML made its debut, part of its promise was that non-technical people could use the Internet to communicate simply and effectively. Since that time the evolution of Web development techniques has threatened to outpace novice developers. Fortunately, the increasingly widespread adoption of XHTML and Cascading Style Sheets to create flexible, accessible websites returns much of that power to the independent developer. During this hands-on workshop we¿ll explore the basics of using cascading style sheets (CSS) and XHTML to create style-driven, flexible, accessible websites. Note: Attendees should be familiar with the basics of HTML and Web development techniques. No prior CSS experience required. The class is basic in nature, and is not intended for professional software developers (who will probably be bored).
Note: CEUs: 1.2
Information architecture provides a variety of best practices that can make information more readily accessible. In helping you design a more usable web presence, this introductory course examines various types of sites, audience goals, and user-centered design heuristics. In particular, we focus on information organization, categorization and labeling. We also tackle issues of navigation (local and global), searching, browsing and scalability. Typical information architecture deliverables under discussion may include content and site maps, site outlines, wireframed pages, taxonomies thesauri, information asset inventories and site "blueprints."
Generally speaking, ethnographic research involves naturalistic inquiry aimed at capturing social phenomenon as they occur in a particular setting. Ethnographers can employ multiple data collection strategies to do this, but typically focus on participant/observation methodologies as a primary approach. While primarily found in social science disciplines such as anthropology and sociology, ethnographic approaches increasing are being applied in IT/IS fields for the purposes of achieving better technological designs, improving the user experience, and facilitating collaborative work. This course will introduce the student to the origins of the ethnographic method, discuss the theoretical bases of its use, identify strategies for successful ethnographic inquiry, develop initial skills for data analysis and reporting, and provide examples of how ethnographic studies of work and technological use have been used in a variety of business and organizational contexts.
Note: CEUs: 1.3
This course introduces product designers and user researchers to the theory and practice of user and task analysis. It removes the analysis responsibility from the hands of an elite few and empowers all members of the development group with the analytical tools needed to identify, prioritize and accommodate user goals and requirements. This methodology builds on contextual and task analysis in a rapid application model, with a goal of moving usable products to market in a timely fashion. Topics include thinking like an analyst, establishing business goals, framing the problem, defining the end-user profile(s), formulating user goals, identifying universal behaviors relevant to the case, using field-based data-gathering methodologies, interviewing the user, interpreting user requirements, analyzing the task and documenting your findings.
Note: CEUs: 1.3
Usability testing has become the most preferred method for evaluating the ease of learning and use of high-tech products. It is used throughout the product development cycle, from early prototypes to released versions. It also is used to evaluate all types of technologies, from cell phones to Internet software, as well as online help and print manuals. In this course, you learn about the strengths and weaknesses of usability testing, including what the research literature says, and how to plan, conduct and interpret the results of a usability test. You also participate in live usability test sessions and watch videotapes of interactions between participants and test administrators. Special topics such as remote testing, building usability labs, and competitive testing will be discussed based on participant interest.
Note: CEUs: 1.3
The accessibility of user interfaces is fast becoming an important facet of the software/hardware engineering development process. Designing well-engineered interfaces requires significant investment, involving usabilitiy analysis and learning new user models not typically implemented in the standard development process. More specifically, interfaces are designed to be accessible to people with disabilities. This two-day course covers accessible interface design and user analysis for people with disabilities. The course provides you with complete understanding of the user needs, technologies, and evaluation methods that easily and effectively engage people with disabilities into the processes of user interface design and usability testing.
Learn how to use technology to produce actionable research from an increased sample size while simultaneously cutting costs and turnaround times. This class will focus on an exploration of different remote testing methodologies and the suitability of each based on study goals. We will discuss research tools imbedded into web sites (exit surveys, integrated feedback, etc.) and off-site techniques (online card sorting, dedicated communities, online usability testing, etc.). A section has also been added that will explore 1-on-1 remote usability testing. Expert guests will present some of the leading tools in the marketplace. Discussion will be augmented with case studies and exercises.
Note: CEUs: 1.3
This course reviews a range of human factors and design issues as they relate to the design of graphical and web user interfaces. Topics cover the entire design life cycle. Methods of conducting user research are reviewed in order to show how requirements are ultimately gathered. A structured approach to create the interface design begins with the identification of key tasks, conducting task analysis, and defining a structure for the tasks based on navigational efficiency, content and requirements. A focus on the details of the user interface includes the screen layout, color principles, widget selection, and error prevention. Visual design aspects are covered by discussing the value of style guides and icon/graphic libraries. This course covers emerging technology areas in human-computer interaction, such as interface design for information appliances, pdas and mobile technology. In this course you will complete a design from start to finish using paper prototyping methods.
Note: 1.3
This course examines the principles and practices of a variety of inspection methodologies and considers these methods as a valuable complement to a larger usability-testing program. Usability inspections can identify major usability deficiencies in a product design with fewer demands on resources, specialized personnel, and expensive facilities. This session focuses on the most popular methods, including cognitive walkthroughs, heuristic reviews, style guide and guideline based models. This two-day course is divided into sessions presenting frameworks for comparing and selecting the most appropriate inspection methods and workshops offering participants the opportunity to apply these methods to a variety of system designs.
Note: CEUs: 1.3
Examine how visualization enhances our ability to think. The course begins by comparing the visual and verbal worlds, their strengths and limits, and how these media interact with various thinking tasks. Moving from this analysis, this course helps you to design a visual-verbal system in which the strengths of one medium support the weakness of the other. This approach more fully integrates the visual and verbal message in a way that dramatically increases the reader's understanding of the information. You examine a range of visualization formats including illustrations, icons, mind maps, decision diagrams, schematics, information maps, and dynamic visualizations. Learn to use these formats to support the complex cognitive tasks of problem solving, analysis, and decision support and learning.
Note: CEUs: 1.3
This course focuses on the different methods employed when researching your user population, and understanding which methods to apply under certain circumstances as well as the various methods of conducting user research throughout the design life cycle. Methods such as the basic interview, focus groups, usability round tables, surveys and log books are reviewed. Special consideration is given to cost and resource time that must be allotted to completing the different methods. The most challenging part of any user research is to analyze the data - helpful tips and techniques in taking the data apart are covered in the class. Challenges in conducting user research and the value of using the persona approach are combined into the 2 day long course. Hands-on activities take students through the major steps of preparing to implement a field method. Students will also have the opportunity to review data and draw conclusions.
Note: CEUs: 1.3
This course helps participants re-engineer their development process to accommodate user needs more effectively. Beginning with the analysis of the user needs and ending with the assessment of a product in the field, this course guides you step-by-step through the world of user-centered design. Participants examine a variety of management topics within the context of cost benefits and the value added to your product. You and your clients realize the full range of economic and productivity gains possible from this process. Potential pitfalls and dangers associated with a user-centered philosophy are also examined through a diverse range of case studies.
An Information Architect is responsible for delivering various documents that will be used by different groups in an organization. These documents identify how a Web site, Web application or software program should be designed. This class will teach you how to produce common Information Architect deliverables, such as: design documents; site maps; user flows; wireframes and functional specifications. Additionally, we will review the types of software that can be used to generate these deliverables. You will learn the difference between designing for content-rich sites, such as CNN.com, and task-driven sites, such as eTrade. This class will encourage you to think of new ways of presenting information and developing a documentation style of your own. Class exercises will focus on developing these documents for real-world business situations. By the end of the course, you will have developed a mini-portfolio that showcases examples of your deliverables.
Note: CEUs: 1.3
This course introduces you to the theory and practice of localizing product designs, including documentation, web hardware and software designs, and training programs. Moving beyond issues of translation, this course discusses localization from a comprehensive intercultural psychology perspective that includes language, verbal vs. visual presentation styles, communication patterns, issues of time and disclosure, and local customs. We also demonstrate techniques for engineering a culturally neutral global core for each aspect of your product design.
We're currently transitioning from sites and wayfinding back to workflow, transaction rich applications. Today's UX designers need the full body of knowledge developed over the past 25 years, from design solutions to how we do it. Experienced interaction designers present the best of GUIs, games and web. Pre-web interaction design expertise is once more in demand, don't be left behind!
This course is for beginner to experienced interaction and website designers moving from web design into RIA or AJAX interaction design. Day one provides an overview of past screen design solutions while contextualizing current design solutions by comparing and contrasting web and game GUIs as well as previous needs with today's needs. Day two focuses on techniques and methods for designing workflows that address the question: what do you do when information architecture doesn't work?
This course will explore the propagation of user requirements into design solutions. Students will investigate the design space through multiple perspectives to identify opportunities for innovation. The class will examine design stages and techniques through real-world examples and hands-on prototype development. Student teams will generate scenarios and storyboards providing a foundation to synthesize features into logical areas comprising an information architecture and interaction design. User experience concepts will be visualized in the form of paper prototypes as teams explore the relationship between content types, navigational metaphors, and creating a branded experience. Teams will share, critique, and defend their progress.
Organizations design websites to make money, save money or use money responsibly. So, if organizations are driven by conversion, how do you design for conversion? Persuading people to buy (or click) isn¿t only about what you say, but when and how you say it. How can we choreograph a successful experience on a website? In this course, you will learn how designs can be crafted to influence people to convert. You will understand how to identify and develop designs that are persuasive. Additionally, the course will cover the research techniques that lead to understanding the motivations that drive human behavior, and specifically, people to buy. Although the course will have a heavy focus on e-commerce, the material can be applied to any website where the goal is to motivate people to convert.
Note: CEUs: 1.3
This course offers strategies for promoting and practicing usability engineering in the real world, that is, in software development organizations. It first outlines how to make the business case for usability engineering in general - and specific usability project plans in particular - by adapting cost-justification techniques to estimate expected ROIs for usability initiatives across a wide variety of contexts, including both commercial and internal traditional business applications, public web sites and web-based applications, and global applications and web sites.
In addition, the course teaches a variety of other organizational strategies for: 1) Gaining the initial support you need to introduce usability engineering, 2) Designing a usability engineering organization tailored to your company, and winning approval and funding to implement it, and 3) Institutionalizing usability engineering across your entire development organization.
Note: CEUs: 1.2
This course, which completes the certificate program, is a practicum experience supervised by a faculty member. Using a workplace case, participants propose a project that would apply two or more of the courses from the program. Once the proposal is approved, the faculty adviser is available for critiques, guidance and support, typically electronically. Submission of a final project completes the certificate requirements. Projects might include minimalist instruction, localizations project, user task analysis, usability testing, and prototype development. Registration for this course is preceded by the submission and acceptance of a formal project proposal. Guidelines are available upon request.
The program highlights the growing importance of the user experience as a strategic business advantage and a point of differentiation in mature or hypercompetitive markets. As a leading business university, Bentley is uniquely positioned to deliver this perspective in a thoughtful and challenging learning experience. The five-day program is organized around five themes: Elements of the User Experience, User Research and Market Segmentation, Design Implementation and Innovation, Assessment and Measurement, and Process Improvement and Success Metrics.