Leading research by faculty in the English and Media Studies Department spans publications on literature, creative writing, film, television, media and culture, video gaming, internet studies, cultural studies, narrative studies, gender studies, education, teaching, and service.
Abbott, T. (2013). Transamerica: The Romance Dilemma. The Journal of American Culture, 36 (1), 32-41.
Aslinger, B. S. (2013). Redefining the Console for the Global, Networked Era. In Nina B. Huntemann and Ben Aslinger (Eds.), Gaming Globally: Production, Play, and Place (pp. 59-73). New York, NY: . Palgrave
Dayal, S. Dream Machine: Realism and Fantasy in Hindi Cinema. Philadelphia: Temple University Press.
Davi, A., Frydenberg, M., Gulati, G. (2007). Blogging Across the Disciplines: Integrating Technology to Enhance Liberal Learning. The MERLOT Journal of Online Learning and Teaching, 3 (3).
Farber-Mazor, G. (2013). Starving for Knowledge: The Need for Business Education in the Arts. In Gordon Hardy and Daniel Everett (Eds.), Shaping the Future of Business Education: Relevance, Rigor, and Life Preparation (pp. 175-185). Palgrave Macmillan.
Fung, C. (2014). “This isn’t your battle or your land”: The Indian Occupation of Alcatraz in the Asian American Political Imagination. College Literature, 41 (1).
Gillan, J. L. (2014). Television Brandcasting. New York, NY: Routledge.
Herzberg, B. I. (2014). Isaac's Blindness, A Case of Narrative Deficiency. Narrative, 22 (1), 94-109.
Nichols, R. (2013). Who Pays, Who Plays? Mapping Video Game Production and Consumption Globally. In Nina Huntemann and Ben Aslinger (Eds.),Gaming Globally: Production, Play and Place. Palgrave
Prater, T. (2013). "Forgetting to Remember: The Performance of Memory and History in John O. Killens' The Cotillion: or One Good Bull is Half the Herd". Journal of African American Studies.
Siomopoulos, A. M. (2012). Hollywood Melodrama and the New Deal: Public Daydreams. New York, NY: Routledge Press.